The basic print satement in Jo Engine is void jo_print(int x, int y, char* str)
. With this print statement, you can print up to 40 characters in a line over 30 lines. int x
gives the horizontal position on the screen to print the character array char* str
, while int y
gives the vertical position (line.) (0,0) is the top left corner of the screen. To print hellow world:
/*
** Jo Sega Saturn Engine
** Copyright (c) 2012-2017, Johannes Fetz (johannesfetz@gmail.com)
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** * Neither the name of the Johannes Fetz nor the
** names of its contributors may be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
** ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
** WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
** DISCLAIMED. IN NO EVENT SHALL Johannes Fetz BE LIABLE FOR ANY
** DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
** (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
** LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
** ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
** SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include
// Primary Logic Loop
void primary_loop(void)
{
char string[40] = "Hello World!";
jo_print(0, 0, string);
}
void jo_main(void)
{
// Initialize engine with black background
jo_core_init(JO_COLOR_Black);
// Main loop of game
jo_core_add_callback(primary_loop);
jo_core_run();
}
Also available is a formatted print statement jo_printf
. This works much the same as printf
, allowing you to insert variables into a string for printing. Here the primary loop is altered to show the character space on screen:
void primary_loop(void)
{
char string[40] = "0123456789012345678901234567890123456789";
jo_print(0, 0, string);
for(int i = 1; i <= 29; i++)
{
jo_printf(0, i, "Line # %d/%d.", i, 29);
}
}
You can change the color of jo_printf
statements by preceeding it with jo_set_printf_color_index
with an indexed color. You can also use jo_printf_with_color
with an indexed color. Note that indexed colors all start with JO_COLOR_INDEX_
.
void primary_loop(void)
{
jo_set_printf_color_index(JO_COLOR_INDEX_Green);
jo_printf(0, 0, "Year: %d", 1994);
jo_printf_with_color(0, 1, JO_COLOR_INDEX_Red, "Sega Saturn: $%d", 399);
}